F.Rozanowski

developer

Filip Rozanowski

F.Rozanowski

developer

Filip Rozanowski

FRONTEND DEVELOPER

Why me

I am located in Ense..|

I'm not just someone who codes to get things done — I actually care about the details. When something doesn't look right or could work better, it bothers me until I fix it. I'm the kind of person who looks up why something works, not just that it works. I like to keep my code clean and think about how others might read it later. I'm still learning, but I pick things up fast and I don't give up easily when I hit a wall. If you give me a problem, I'll figure it out.

My Skills

HTML

CSS

JavaScript

Git

REST-API

I am currently learning

TypeScript

Motivated to continually improve my skills and stay up to date with new technologies.

My Projects

About the project Duration: 4 weeks

Task manager inspired by the Kanban System. Create and organize tasks using drag and drop, assign them to team members, track progress across columns and manage your contacts.

How I have organised my work process

We split the app into clear components from the start — board, tasks, contacts and auth each had their own files and logic. We used Git to coordinate our work and kept naming and structure consistent so anyone could jump into any part of the code.

My group work experience

Built in a team of three, with each person owning specific features. I worked on the task board and drag & drop logic. We held regular check-ins to stay aligned and made sure no one was blocked for long — clean communication made the whole project run smoothly.

Technologies

About the project Duration: 3 weeks

A browser-based 2D jump & run game where you play as a Mexican character fighting off chickens. Collect coins and Tabasco bottles across the level to power up and defeat the final boss. Built entirely in vanilla JavaScript with a focus on object-oriented programming.

How I have organised my work process

Every game element — the player, enemies, collectibles and the endboss — is its own class with clear responsibilities. I structured the project around inheritance so shared logic like movement and collision lives in base classes, keeping each object clean and focused. Assets, levels and game logic are separated into their own files.

My solo work experience

This was a solo project, which meant full ownership of every decision — architecture, game logic, balancing and debugging. It pushed me to think more carefully about structure upfront, since there was no one else to untangle messy code. Finishing a playable game independently was one of the more satisfying results of the bootcamp.

Technologies

About the project Duration: 1 week

A Pokédex web app built by consuming a public REST API. Search and browse Pokémon, view their stats, types and details — all fetched live from the PokéAPI. Clean, responsive and fast.

How I have organised my work process

I kept the project intentionally simple and clean — API calls, rendering logic and styling each in their own place. Working with external data taught me how to handle asynchronous requests, parse JSON responses and display dynamic content without a framework.

My solo work experience

Solo project from start to finish. Short timeline meant I had to prioritise fast — core functionality first, polish after. It was a great exercise in working with real-world APIs and translating raw data into a usable interface.

Technologies

Need a teamplayer? Here's what my colleagues say about me

Mischa S.

Project Join

"What I appreciate most is that he actually cares about the code quality. He asks good questions and never ships something he doesn't understand."

Linked In Profile

Christopher B.

Project Join

"Filip is easy to work with. He communicates clearly, takes feedback well and always follows through on what he says he'll do."

Linked In Profile

Contact me

Feel free to get in touch with job offers or any kind of opportunities. I'm always open to new projects and collaborations.